Hi Alex!!! Is there a way of using these patches with midi files or some sort of custom setup to perform music not just sound effects? Working with a musician and though very technical would be a stretch to get them to create music without some way of sequencing or performing, an thoughts or pointers would be ace
Hey Ben! No, I'm afraid not. The data produced by this app are just settings that plug into the Playdate API and it is mainly designed with sound effects in mind. I thought about making a music tracker but got tired very quickly.
Very tempting though isn't it? Building a tracker where you author all samples and tracks on the playdate itself and then can use them in your games. Very tempting.
Hello! I don't think I'll be able to compile such a binary as I have a 2012 MacBook pro... Though I guess the build command would be pretty similar to the device ones. Also, TECHNICALLY it's against the simulator terms of use for me to recommend using it to run my stuff. Though I think this one would fall into a gray area cos it's really a development tool, not a game.
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Hi Alex!!! Is there a way of using these patches with midi files or some sort of custom setup to perform music not just sound effects? Working with a musician and though very technical would be a stretch to get them to create music without some way of sequencing or performing, an thoughts or pointers would be ace
Hey Ben! No, I'm afraid not. The data produced by this app are just settings that plug into the Playdate API and it is mainly designed with sound effects in mind. I thought about making a music tracker but got tired very quickly.
poooooop :) thanks!
Very tempting though isn't it? Building a tracker where you author all samples and tracks on the playdate itself and then can use them in your games. Very tempting.
dont want to make more work for you but i came to the app hopefully it wold have a sequencer :)
Looks like fun! I don't have a Playdate (yet!). However, the included PDX file doesn't work on macOS in the Simulator on m-series ARM processors.
Hello! I don't think I'll be able to compile such a binary as I have a 2012 MacBook pro... Though I guess the build command would be pretty similar to the device ones. Also, TECHNICALLY it's against the simulator terms of use for me to recommend using it to run my stuff. Though I think this one would fall into a gray area cos it's really a development tool, not a game.
No worries. Weird that a 2012 MacBook wouldn't generate the right dylib though. Cheers!
it's intel i think!
Hi,
Please try out the new version which should run in the simulator on any platform.
Cheers!
Alex
Works great. I hope it wasn't too much trouble.
no problem!